now that i have played with it, i would like to make some more changes. I went through that set of change options fairly quickly as i wanted to get playing with the mod. i was able to view the changes that i made in another popup that showed the difference between them in pictures. when i downlaoded and installed the mod yesterday, there was a pop up box that listed a large number of things i could change in the game in a long decision tree. Estimating the target ships speed of course falls on you and you would use things like the angle of the smoke leaving its stacks and the targets situation and what he could be doing in that instant (are they turning and bleeding speed etc).Thanks for the help Aslain, and sorry for the general nature of my question, i will try to be more specific. If the ship is moving at 30 knots then you go to 7.5 since the ship is moving at 1.5 times what the sight is calibrated for. If the ship is moving at 40 knots (ie a destroyer) then you double the lead to the 10 second tic mark (actually more like 9 since DD's move at 35-ish) since the ship is moving at or close to double what the sight is calibrated for. So a ship that is moving perfectly perpendicular to your gunsight (giving you their full broadside) with a shell flight time of 5 seconds according to your gunsight data and at a speed of 20 knots puts the target on the #5 tic. And that the sight is calibrated for a ship moving at 20 knots. Havent watched the video yet, maybe will do so this weekend.īut i thought that with dynamic each tic represents a second.
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